Complete Credits to Acquired Assets & References:
https://docs.google.com/document/d/1uT6bBfMlGx0FeE8Q9oS9-Q_HSxyFuHnSvPb_Kk34_9E/edit?usp=sharing
My semester capstone project at the University of Michigan, delving into solo-game development and design.
When embarking on Project Vani, I explored the collage-like nature of video game design for they are as much curation as creation. Materials and myth are modeled, constructed, sewn, repurposed, appropriated, edited, and composed in order to create a holistic experience. In particular, this experience deconstructs the action adventure genre by subverting audience expectations of a hero versus beast adventure. Rather than move to slay a monster, Project Vani engages the player to build empathy with the creature in a symbiotic relationship. They put themself in danger to clean and care for the Karkadan, a Persian mythological creature, while harvesting alchemical materials for their townsfolk.
Special thanks to Arts at Michigan @ Umich.
“You are Vanihita, the recently trained Alchaemist now in charge of caring for ancient guardians of immense magical power. In tending to these creatures, you gather components to help your fellow townspeople, The Sima, a group blessed by the Simurgh"
Mockup of Karkadan creature created in Maya. Upon working through the rig and animations, I decided to only use this model as a reference when constructing the karkadan with other sourced assets

Funded by Arts at Michigan Student Mini-Grant at the University of Michigan. More Information at http://artsatmichigan.umich.edu/funding/smg/